Constructors
constructor
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Parameters
Methods
addPathAnimationPoint
- addPathAnimationPoint(position?: Vector3, quaternion?: Quaternion): PathPoint
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Parameters
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Default value position: Vector3 = this.bim365.resource.activeCamera.position.clone()
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Default value quaternion: Quaternion = this.bim365.resource.activeCamera.quaternion.clone()
Returns PathPoint
返回当前添加的point
clearPoints
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Returns void
closePathAnimation
- closePathAnimation(): void
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Returns void
delPathAnimationPoint
- delPathAnimationPoint(index: string): void
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Parameters
Returns void
返回删除后列表
deletePathAnimation
- deletePathAnimation(AnimationID: any): Promise<Object>
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Parameters
Returns Promise<Object>
getPathAnimationData
- getPathAnimationData(): Promise<Object>
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Returns Promise<Object>
locationPlayAnimation
- locationPlayAnimation(pathPoint: any): void
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Parameters
Returns void
pathAnimationXHR2Render
- pathAnimationXHR2Render(path: any): PathPoint[]
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Parameters
Returns PathPoint[]
playAnimationData
- playAnimationData(path: any, callBack?: any): void
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Parameters
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path: any
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Optional callBack: any
Returns void
playPathAnimation
- playPathAnimation(time?: number, callBack: any): void
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Parameters
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Default value time: number = 10
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callBack: any
Returns void
savePathAnimation
- savePathAnimation(pathName: any, duration: any): Promise<Object>
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Parameters
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pathName: any
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duration: any
Returns Promise<Object>
stopPathAnimation
- stopPathAnimation(): void
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Returns void
updatePathAnimation
- updatePathAnimation(AnimationID: any, pathName: any, duration: any): Promise<Object>
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Parameters
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AnimationID: any
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pathName: any
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duration: any
Returns Promise<Object>
路径动画关键点添加